Sneak, aim for body parts, use a varied set of weapons and ammo, trick and flank your enemies, set or disarm traps, drive and repair vehicles. Take some caution to avoid blowing up all of your teammates! Seriously, don´t take that bazooka into close quarters combat.
“Dustwind is all about real-time tactical combat in a grim post-apocalyptic setting, creating uniquely balanced characters, and making your opponent´s heads explode in so many hilarious ways. Have you ever seen someone being shot with a plunger to the face or kicked off a sniper tower by an armored dog? You will in Dustwind! Happens every day…
You can play various MP game modes with or against your friends, or play Solo missions against the environment. Which will eat you alive if you aren´t careful and coordinate. This is where it gets REALLY tactical. But don´t worry, you can always come back with another character build & strategy (or more plungers) and eventually, you will prevail against the 100 or so computer-controlled Raiders.
Oh, and if you´re a mapper, the built-in map editor will be just your thing. So gear up and let the clusterfun begin!” – Dimitri Zaitsev, Creative Director
A typical game session is anywhere between 10 minutes and 1.5 hours, strongly depending on which game mode and map you play. Large cooperative maps take longer (if you don´t die), while competitive matches are usually timed at 10-20 minutes.
Tactical action combat.
You will need your tactical thinking and just a bit of reflex as you lead your character(s) into battle. Sneak, aim for body parts, use varied weapons and ammo, drive vehicles, deploy turrets and barricades, use the environment to your advantage, trick and flank your enemies, set or disarm traps, and try not to blow up all of your teammates!
Create and tweak your custom characters.
No fixed classes, no pay-to-win. Experiment with various character builds without wasting your time. But you only get 10.000 points to spend on each character you make, so spend them wisely to find the coolest combination of skills and gear that suits you personally. Don´t worry though, you can re-stat or make a new character at any time! And as you gain ranks as a player, you unlock cool new items to give to your warriors!
Play as a DOG.
Dogs are great support units who can throw grenades, drive cars, deploy turrets, fire mounted car guns, heal people (bring your DOGtor!), repair stuff, bite enemies in the butt, and more.. The only thing they can´t do is use (the most) human weapons. But so what? Show those humans how tactical fighting is done! Wuff!
A typical game session in Dustwind is almost guaranteed to generate some interesting situations where people are flying around with their limbs torn off after some dumb incident, such as being kicked into a mine, bouncing a grenade off a wall back into your own face, or being shot by your minigun-wielding pal who was just trying to protect you from the raiders… The world of Dustwind is full of chaos, and the way it manifests itself is blood & hilarity.
Make your own maps and rulesets with ease.
Dustwind is meant to be played the way YOU want to play it! Stay with the default maps and rules, or create house rules with just a few clicks. Enjoy cool maps created by others, or enjoy the ability to create your own maps. Our user-friendly, Steam Workshop integrated map editor allows you to leave your mark on the game by expressing your creativity and sharing your work proudly and easily with the entire community. Power to the people! View the ‘Map Editor’ in Actionhttps://www.dustwind.com/about/map-editor
What to expect in the new game…
New Gamemode “Territory Killswitch”
Added progression: Some items will unlock as you level up.
Added New Items:
– Heavy Exosuit
– Light Flamer
– Quick Arrow
– .50cal CQBR Rifle
– Nade Launcher
– Auto Shotgun
– PR-15 Pulse Rifle
– Streyfert Sniper Rifle
Added New Maps:
– 3 Brand-New Coop maps
– 3 New Solo maps
– 2 Territory Killswitch maps to start off the game mode
Added New Vehicles (can be used by mappers):
– Muscle Car
– Optimizations and improvements of the bots e.g. patrol behavior
– Improvements of the gameplay and of the map editor
ABOUT DUSTWIND STUDIOS
Dustwind Studios was founded by Dimitri Zaitsev and Zsolt Kovács. Both have a strong and long-time passion for Realtime Tactics games and the post-apo scene. Dustwind is the first big project of the team. Dimitri Zaitsev is no stranger to the post-apo scene: he creates art, props, costumes, pictures, and videos under the brand of “Nuclear Snail Studios”. In addition to that, he took part in the organization, game design and visual design of post-apo LARPs “Resistopia” and “Zombie Apocalypse”.
For almost 10 years Z-Software is working in games development. The studio developed in this time more than 15 games and self-published some of them. In addition to this Z-Software worked often as a reliable external partner and co-developer for other companies. Z-Software developed games for more than 8 different platforms, for example, PlayStation 4, Nintendo Switch, Xbox One, iOS, and PC.
Visit us at Gamescom 2018:
If you will be at Gamescom this year, be sure to stop by and visit us at the B2B area, Hall 3.2, A-10, a booth provided by the German Games Industry Association. We’d love to interview with all who inquire, please email us at [email protected]
Press Kit: https://www.dustwind.com/media
Check us out on the web: www.dustwind.com
Press Inquiries/Interview Requests: [email protected]