With the mill fixed, we can have free flour made! Which is great, except our wheat goes into beer! With that done though, the farmer gives Alise permission to go to town with Ms Charm, so that's so...
With the mill blueprints we can... I don't know. Not to worry! It's off to prep for the sermon, and realise the church needs upgrades again! Jewellery, statues, new confessionals, the works!
****...
Work continues as we organise and tidy things up. There's a lot to do, but no one else can do it! We also break the news to the Astrologer about his daughter, he begs us to find a way to change her...
Picking up where we left off, we use the ancient hinge to view the past. Clotho saw trouble coming, but will anyone listen to her?
After that, we meet up with the merchant, and our business is suc...
What starts as an inventory day gets out of hand as we deliver 12 frogs to Miss Chain! It seems Ms Charm wishes to go to town, but wants to take the farmer's daughter Alisa with her! Things happen ...
We need skulls, lots of skulls. It's time to fire up the old crematorium as we'll need lots of ash too! Plenty of Alchemy works ahead of us, so time to prepare!
Also, I'm really going to need to ...
We finally catch up with the informant from the mountain fort, but unfortunately, the trail has run cold, we'll have to look around.
With that done, we deliver the Necronomicon to Snake, who asks ...
We deliver the unfortunate news to Ms Charm about her necklace but rest assured, we have a plan!
She mentions wanting Miss Chain's perfume, so we set off to help Miss Chain acquire a new scent, in...
We catch up with the Gypsy baron after the inquisitor has released his friend, and he gives us good news and bad news. The bad news is that Esmerelda died long ago, and the good news is that her da...
A quick nap is in for a rude awakening as a rather forward inquisitor surprises us in our house! She's on the hunt for some escaped refugees, thanks to our quick wits we manage to say "Never heard ...