We have made the key and unlocked the mystery of what happened. We now know what we need to fix the catastrophe, but is our cauldron big enough?
Potion permit:
Become a small-town chemist and hea...
Upgrading all the things! We collect all the tools needed to ensure we can continue to support the people of Moonbury, learn more about the mysterious issue in the Cold Bloom, and investigate a cur...
In this episode, we set out to begin collecting the resources to upgrade our tools, starting with money! From town quests to selling potions, we make as much as we can to fund our ever-growing need...
In this episode we begin solving the quests of restoring the cold blooms, and upgrading the smithy and carpentry!
This unlocks a whole new range of tool upgrades, looks like our work is cut out fo...
The cable car is complete! Opening up the Glaze Iceberg to exploration, we begin our journey of learning more about the island, including the experiments operated in this area.
We also open up op...
The gear is ready, it's time to harvest resources!
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Become a small-town chemist and heal townsfolk of their ailments in this beautiful pixel-life sim. The town of Moonbury has alway...
In this episode, we're tasked with getting the cable car fixed. It's going to cost a lot of time and resources, but the townspeople are willing to help!
Potion permit:
Become a small-town chemist...
In this episode we discover the broken cable car, make friends with Rue, and begin the process of getting approval badge 2!
Potion permit:
Become a small-town chemist and heal townsfolk of their ...
Test time! We attempt the next chemist license, search for Rue (later on learning Benjii can be instructed to track NPC's down!), and find out how long fishing takes.
Potion permit:
Become a smal...
In this episode, we clear out the pesky Frostmites, and discover the chemists' logs of their experiment while stumbling across the site of contamination. Can we learn from the previous chemists' mi...