I'm playing Carton, a town management game by Calepin Studio. The game takes place on randomly generated terrain for increased replay value, but there is only one saved game allowed at a time. The ...
I'm playing Unclaimed World, a space colony management simulation by Refactored Games. The game features only a couple of maps and some bare tutorials; Unclaimed World would benefit greatly from ra...
I'm playing Particle Fleet: Emergence, a real-time strategy game by Knuckle Cracker. The game features sixteen scenarios in a story-based mode; they are fairly open ended maps where you can choose ...
I'm playing Sorcerer King: Rivals, a turn-based fantasy 4X strategy game by Stardock Entertainment. This standalone expansion (half-price if you own the original game) features a new victory condit...
I'm playing Lew Pulsipher's Doomstar, a turn-based strategy game by Large Visible Machine. The game features a small campaign full of unbalanced missions (the AI is given powerful ships in greater ...
I'm playing Cossacks 3, a real-time strategy game by GSC Game World. The game features several campaigns with missions that include massive battles and tedious objectives. Random skirmishes against...
I'm playing TOXIKK, a first-person shooter by Reakktor Studios. The game shares a lot of similarities with Unreal Tournament, its obvious source of inspiration. TOXIKK has a free edition, which doe...
I'm playing Space Rogue, a roguelike space adventure game by Red Beat. The game shares a lot of similarities with FTL, offering the same basic gameplay and features: random maps, permadeath, high d...
I'm playing Le Havre: The Inland Port, a turn-based strategy game by DIGIDICED. The game features asynchronous online play and matches against a capable AI opponent. The objective is to accumulate ...
I'm playing Project Highrise, a building management simulation by SomaSim Games and Kasedo Games. The game features challenging (without being unfair) scenarios and a more free-form sandbox mode. T...