I'm playing Grey Goo, a real-time strategy game by Petroglyph and Grey Box. Featuring a typical, linear fifteen-mission campaign and skirmish matches (both against the AI and online) limited to two...
I'm playing Magnifico, a turn-based strategic board game by Mixel and Slitherine. Lacking any type of multiplayer (online or local), the game features four maps (Europe, Germany, Asia, and America)...
I'm playing Mechs & Mercs: Black Talons, a real-time tactical strategy game by Camel 101 and Kasedo Games. The game features a poorly-balanced, linear single-player campaign; no skirmish or online ...
I'm playing Deadnaut, a role-playing squad-based tactics game by Screwfly Studios. In the game, a squad of five intrepid explorers probe randomly-generated abandoned ships. Movement and basic inter...
I'm playing NEO Scavenger, a role-playing survival game by Blue Bottle Games. Stranded in rural Michigan, the protagonist starts out with a selection of skills and traits. The interface isn’t strea...
I'm playing Gates of Horizon, a massively multiplayer online real-time space strategy game by Hex Keep. The subscription-free MMO features cross-platform play in real-time, where a corporation is m...
I'm playing National Zombie Park, a survival game by Paper Games. Featuring both single player and online play (although how to actually connect to a multiplayer match is a mystery), low health mea...
I'm playing Warhammer Quest, a turn-based role-playing game by Rodeo Games and Chilled Mouse. The single-player game features a part of four heroes that can adventure through three maps; additional...
I'm playing Elegy for a Dead World, a narrative exploration game by Dejobaan Games. In three settings, writing prompts (with fill-in-the-blank structure) or freeform prose are used in conjunction w...
I'm playing Scrolls, a card collecting strategy game by Mojang. The goal is to destroy three of the enemy’s five idols. A tutorial teaches the basics of the game (but is vague on deeper strategy), ...