So our objectives are back and we can now see that were at 29% of our target can we achieve this ambitious goal of 3,000 cars?
So we're going back to basic's how to make a profitable production li...
Time to try our hand on the Sand Quarry
First I'd like to thank the Developers for giving me access prior to the Early Access Launch on the 29th March.
Available on Steam:
http://store.steampowe...
If we're going to achieve this challenge we need some designers so we can manufacture more variety of cars to sell.
So we're going back to basic's how to make a profitable production line at the s...
Were hitting the ground running with Train Valley 2 The Farm
First I'd like to thank the Developers for giving me access prior to the Early Access Launch on the 29th March.
Available on Steam:
ht...
Were hitting the ground running with Train Valley 2 The Forest
First I'd like to thank the Developers for giving me access prior to the Early Access Launch on the 29th March.
Available on Steam:
...
We're picking up this series to review our efficiencies within the factory if we're ever going to achieve the target of 3,000 cars in 10 days.
So we're going back to basic's how to make a profitab...
Time to re-group and re-focus
I'd like to thank Paradox for providing me with the game key to bring you this series.
We're starting a new colony with a difficulty of 485% which I believe is 5% of...
So we're not keeping our colonist alive there too many disasters to cope with we need to re-group and protect one dome
I'd like to thank Paradox for providing me with the game key to bring you thi...
Our first casualties have been recorded...... :(
I'd like to thank Paradox for providing me with the game key to bring you this series.
We're starting a new colony with a difficulty of 485% one o...
We've got colonist, but can we keep them alive?
I'd like to thank Paradox for providing me with the game key to bring you this series.
We're starting a new colony with a difficulty of 485% which ...