Award winning game-developer Thomas Waterzooi worked on Divinity Original Sin (Larian Studios) and Hitman (IO-Interactive ) as a gameplay & AI developer, before becoming a solo-indie-developer in 2018. He focuses on making accessible games and playful things inspired by art, culture, society and human interest. His games are not about skills or high-scores. They are about relaxing, reflecting, playful tinkering, and being absorbed into the story & aesthetics (nowadays often referred to as ‘wholesome’).

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