I'm playing Redshirt, a sci-fi life management simulation by The Tiniest Shark and Positech Games. In the game, you interact with randomly generated people aboard a space station using Spacebook, w...
I'm playing the alpha of Epigenesis, a first-person action sports game by Dead Shark Triplepunch. The objective is to carry a ball and throw it through the enemy goal while shooting enemies to push...
I'm playing Pandora: First Contact, a turn-based 4X strategy game by Proxy Studios, Slitherine, and Matrix Games. The game's clear inspiration is Alpha Centauri, and it takes a lot of cues from tha...
I'm playing Asteria, a sandbox platform game by Legend Studio. The procedurally generated destructible worlds include pre-designed dungeons and persistent server-based online multiplayer. Mining an...
NOTE: Due to an inadequate tutorial, a lack of documentation, and odd controls, I was unaware of how to perform some in-game actions. You can set rally points by double-clicking on a factory (inste...
I'm playing Bad Hotel, a tower defense game by Lucky Frame. All twenty-five of the game's levels are unlocked, which is good because the game is very challenging. There are some interesting rules i...
I'm playing Neocolonialism, a turn-based global strategy game by Subaltern Games. The objective of each twelve-turn game is to make the most money at the expense of the world. You can play against ...
I'm playing Battle Worlds: Kronos, a turn-based strategy game by King Art Games. The fairly lengthy campaign features good mission variety. Online asynchronous multiplayer is available, although th...
I'm playing Defense Technica, a tower defense game by Kuno Interactive and Devolver Digital. Levels of uneven difficulty, which may include scripted weather events and layout transformations that n...
I'm playing the alpha of Kromaia, a six-degrees-of-freedom arcade shooter by Kraken Empire. This preview version includes the "score attack" arcade mode that is to be included in the full game, pla...