I'm playing Empires Apart, a real-time strategy game by DESTINYbit and Slitherine. The game features a skirmish mode either online or against the AI, annoyingly unbalanced challenge scenarios (one ...
I'm playing Golem Gates, a card-based real-time strategy game by Laser Guided Games. The game features a fifteen mission campaign with repetitive objectives (capture these locations, then defeat th...
I'm playing Metropolis, a city management simulation by Studio by the Bay. The game features the same base map each time and lacks intermediate objectives to suggest what to do next. The map scroll...
I'm playing Surviving Mars, a space colony management simulation by Haemimont Games and Paradox Interactive. Difficulty options are determined by choosing a mission sponsor; these grant varied attr...
I'm playing Northgard, a real-time strategy game by Shiro Games. The game features a linear campaign with different mission objectives and a skirmish mode (both online and offline against the AI) f...
I'm playing Crest, a god game by Eat Create Sleep.
NOTE: This review was based on a pre-release press build. Improvements have been made in the release 1.0 version that may not be reflected in thi...
I'm playing Citystate, a city building simulation by The Citystate Development Team. Featuring randomized maps, the game allows you to choose a starting government (from a couple of multiple-choice...
I'm playing Space Tyrant, a turn-based strategy game by Blue Wizard Digital. The campaign features a collection of skirmish games on random maps with different victory objectives and increasing dif...
I'm playing the beta of Empires Apart, a real-time strategy game by DESTINYbit and Slitherine. Currently, the game features skirmish games against the AI and online, plus survival matches. Randomiz...
I'm playing Wartile, a role-playing strategic board game by Playwood Project and Deck 13 Interactive. The game features a campaign with generally repetitive missions (keep going until you find some...